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DDS mipmaps
#1
Two question, what is this closest equivalency of the "default" algorithm?  Is it similar to Fant or Lanczos?

For in game grass, flora and plant DDS textures in the range of 2k to 4k, what would be the best algorithm for mipmaps?  

Thanks
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#2
Which "default algorithm"? Since you mention Lanczos, the LoHalo and NoHalo interpolations are both Lanczos derivatives. IIRC, according to their author, NoHalo can be used for most purposes, and LoHalo is slightly better when scaling up.
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#3
(02-11-2025, 06:23 PM)Ofnuts Wrote: Which "default algorithm"? Since you mention Lanczos, the LoHalo and NoHalo interpolations are both Lanczos derivatives. IIRC, according to their author, NoHalo can be used for most purposes, and LoHalo is slightly better when scaling up.

In GIMP there is an option for "default" when generating mipmap formats, no idea what it is... maybe Fant?
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