02-11-2025, 03:45 PM
Two question, what is this closest equivalency of the "default" algorithm? Is it similar to Fant or Lanczos?
For in game grass, flora and plant DDS textures in the range of 2k to 4k, what would be the best algorithm for mipmaps?
Thanks
For in game grass, flora and plant DDS textures in the range of 2k to 4k, what would be the best algorithm for mipmaps?
Thanks