The tutorial is for Gimp 2.8 and you are on 2.10. Lots of change in the tools.
Bump mapping is not that hard to understand even without a video: you just need:
Bump mapping is not that hard to understand even without a video: you just need:
- The layer that will be the target (the one to which you add bumps and dimples)
- The "bump map" layer. It works like a "relative altitude" map. In the usual case:
- What is gray 50% RGB(127,127,127) on the map remains at the initial level in the target image,
- Darker areas correspond to lower altitudes (dimples)
- Lighter areas to higher altitudes (bumps).
- If you have sharp level transitions, you get the equivalent of cliffs, while progressive blends create slow slopes.
- What is gray 50% RGB(127,127,127) on the map remains at the initial level in the target image,
- IIRC Gimp requires the two layers to have the same size.