12-10-2022, 01:28 PM
(This post was last modified: 12-10-2022, 01:32 PM by rich2005.
Edit Reason: typo
)
Looking at alternative ways, other than the usual bumpmap....
I would definitely remove the background and keep an active selection around the subject.
Looking for something that smooths / quantifies have a look at the gmic plugin Comicbook. It is a complicated filter but default with Line thickness increased a little. Worth experimenting with.
Into a background and instead of the usual desaturate, try the Hue-Chroma filter. Dropping Chroma right down gives a desaturation and up lightness value as required.
Then it becomes an artistic problem, how to get it sculpted into the background ? Maybe a bit of fade out. Up to you.
Of course, you do need the original lighting / shadow directions to match, you could paint in say under the eyes for example
I would definitely remove the background and keep an active selection around the subject.
Looking for something that smooths / quantifies have a look at the gmic plugin Comicbook. It is a complicated filter but default with Line thickness increased a little. Worth experimenting with.
Into a background and instead of the usual desaturate, try the Hue-Chroma filter. Dropping Chroma right down gives a desaturation and up lightness value as required.
Then it becomes an artistic problem, how to get it sculpted into the background ? Maybe a bit of fade out. Up to you.
Of course, you do need the original lighting / shadow directions to match, you could paint in say under the eyes for example