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Editing GIF, getting "shadows" from previous frames
#7
(02-27-2018, 08:16 AM)Ofnuts Wrote:
(02-27-2018, 07:50 AM)HavingTooMuchFun Wrote:
(02-27-2018, 07:10 AM)Ofnuts Wrote: Your frames are in (combine) mode (due to some GIF optimization) and are really full of small holes through which the previous frame shows. Here is a random frame over a green background:

If you edit an optimized GIF, you should un-optimize it first (Filters>Animation>Unoptimize) so that all frames become completely opaque, and use (replace) mode.

Cool image! 

Will the frames being opaque cause a problem with the stuff that is SUPPOSED to show through from the background layer?

If it’s possible to make the layers opaque and still have the final GIF look right… Can I de-optimize my finished image, or do I have to go back to the beginning, de-optimize the original GIF, and redo 15 frames of hand-drawing?

What is replace mode? (Sorry, my learning curve is very steep here.)

If you deoptimize the final image you'll ave yellow pixels all over. 

The basic GIF is made of all opaque frames in (replace) mode. (combine) is an optimization, only useful if you have large parts of your image that are identical between two frames. But given the noise in your frames, this isn't useful.

Ok, that sounds like I can't de-optimize my final image, bummer... I still don't know what replace mode is, or how to use it, or if making the frames opaque will cause problems with how the image looks. Smile
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RE: Editing GIF, getting "shadows" from previous frames - by HavingTooMuchFun - 02-27-2018, 09:08 PM

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