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Engraving
#1
   

Trying a new technique. Works essentially like my luminosity-tiler script, but instead of using layers filled with patterns, it uses layers filled with the same path rendered with increasing line widths.
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#2
Another version:
  • Straight paths along the top and bottom edges
  • Path-waves to make them wavy
  • Path-inbetweener  to generate the 101 intermediate paths
  • Path rendered on four layers (1,2,3,4 pixels)
   

As an attempt to remove to much regularity, I skewed the bottom path by half a wavelength. But this make some intermediate paths be straight lines. Not too visible on the full-scale image.
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#3
Slightly more density-accurate version. Also blurred the image a bit before using it as a mask.

   
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#4
Getting more accurate by adding intermediate line widths, starts looking good:

   
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#5
Almost fully scripted...

   
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#6
Continuing the binge. Now with little dots. It's to generate the complex paths with the adequate scripts.

   
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#7
Trying a new rendering technique, using fixed-width lines with dashes and variable dash ratio

   

Still some work needed to get more detail in the dark areas.
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#8
Interesting effects. That dog looks like it's outside a screen door wanting in. That top image, with concentric circles, dramatically bulls-eyes the man's head, giving the impression he's being targeted in someone's sights. None of the rest evoke a specific reaction, but it's cool to see possibilities.
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#9
Continuing the quest:

1) Gamma setting to get more details in dark or light areas
2) randomization of the dashes origin to avoid vertical gutters

   
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#10
Randomization still creates gutters, so it turns out that the best way to avoid gutters is a fixed cycle of shifts:

   
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