Posts: 12
Threads: 5
Joined: May 2023
Reputation:
0
Operating system(s):
- Windows Vista or 7, 8, 10 (64-bit)
Gimp version: 2.14
05-27-2023, 07:41 AM
(This post was last modified: 05-27-2023, 08:10 AM by Ofnuts.)
Can someone tell me now to export an alpha channel image and keep the alpha channel, when I save it, it keeps the r,g,b and removes the alpha.
I'm trying to save it as a 8bit RGB PNG
https://imgur.com/kFlL1ZP
https://imgur.com/meUTMJJ
thanks
Posts: 6,410
Threads: 279
Joined: Oct 2016
Reputation:
566
Operating system(s):
Gimp version: 3.00RC1
05-27-2023, 08:05 AM
(This post was last modified: 05-27-2023, 08:09 AM by Ofnuts.)
You have to make the alpha channel an image, which is very easy.
Open the Channels list, and drag the alpha channel to the toolbox,
This will create a new image (which is grayscale):
Save that new image.
Mind: dragging the alpha channel in the first step has the side of effect of de-selecting it, which will cause problems if you want to do further work (it is equivalent to an alpha-lock on the whole image). So make sure to re-select it.
Posts: 12
Threads: 5
Joined: May 2023
Reputation:
0
Operating system(s):
- Windows Vista or 7, 8, 10 (64-bit)
Gimp version: 2.14
(05-27-2023, 08:05 AM)Ofnuts Wrote: You have to make the alpha channel an image, which is very easy.
Open the Channels list, and drag the alpha channel to the toolbox,
This will create a new image (which is grayscale):
Save that new image.
Mind: dragging the alpha channel in the first step has the side of effect of de-selecting it, which will cause problems if you want to do further work (it is equivalent to an alpha-lock on the whole image). So make sure to re-select it.
Hi thanks for the quick reply , I think the image is supposed to come up with a black background (its a roadmap for a game) and the original alpha channels looks like this:
without alpha layer visible:
https://imgur.com/diie88n
with alpha layer visible:
https://imgur.com/h2gZZyF
Posts: 6,410
Threads: 279
Joined: Oct 2016
Reputation:
566
Operating system(s):
Gimp version: 3.00RC1
05-27-2023, 02:44 PM
(This post was last modified: 05-27-2023, 02:45 PM by Ofnuts.)
Not clear. Image 1 is a plain image where all pixels are black (R=G=B=0) (except a few red lines RGB=(255,0,0)) and opaque (A=255). Image 2 is an image where everything is black (R=G=B=0) but also transparent (A=0).
A PNG contains either 3 (RGB) or 4 (RGBA) channels, so "exporting the alpha channel" is part of exporting the image.
Unless your problem is that you are forcing the export to 8bpc RGB and not to 8bpc RGBA thus explicitly dropping the alpha channel. if you export with automatic pixelformat, you should also get 8pbc RGBA if your layer has an alpha channel.
Posts: 12
Threads: 5
Joined: May 2023
Reputation:
0
Operating system(s):
- Windows Vista or 7, 8, 10 (64-bit)
Gimp version: 2.14
05-28-2023, 02:56 AM
(This post was last modified: 05-28-2023, 03:48 AM by fluffypanda.)
(05-27-2023, 02:44 PM)Ofnuts Wrote: Not clear. Image 1 is a plain image where all pixels are black (R=G=B=0) (except a few red lines RGB=(255,0,0)) and opaque (A=255). Image 2 is an image where everything is black (R=G=B=0) but also transparent (A=0).
A PNG contains either 3 (RGB) or 4 (RGBA) channels, so "exporting the alpha channel" is part of exporting the image.
Unless your problem is that you are forcing the export to 8bpc RGB and not to 8bpc RGBA thus explicitly dropping the alpha channel. if you export with automatic pixelformat, you should also get 8pbc RGBA if your layer has an alpha channel.
thank you it was choosing the 8bit rgb that was causing the issue
How would I be able to remove the old road off the red, green channel? I've found post that shows me how to apply a layer mask so I can put my new roads on.
https://imgur.com/VWdDEL5
either that or figure out why my current alpha file doesn't have the transparency over the top for it to work
https://imgur.com/ePQw5SN
(05-27-2023, 02:44 PM)Ofnuts Wrote: Not clear. Image 1 is a plain image where all pixels are black (R=G=B=0) (except a few red lines RGB=(255,0,0)) and opaque (A=255). Image 2 is an image where everything is black (R=G=B=0) but also transparent (A=0).
A PNG contains either 3 (RGB) or 4 (RGBA) channels, so "exporting the alpha channel" is part of exporting the image.
Unless your problem is that you are forcing the export to 8bpc RGB and not to 8bpc RGBA thus explicitly dropping the alpha channel. if you export with automatic pixelformat, you should also get 8pbc RGBA if your layer has an alpha channel.
How would I be able to remove the old road off the red, green channel? I've found post that shows me how to apply a layer mask so I can put my new roads on.
https://imgur.com/VWdDEL5
either that or figure out why my current alpha file doesn't have the transparency over the top for it to work
https://imgur.com/ePQw5SN
Posts: 6,410
Threads: 279
Joined: Oct 2016
Reputation:
566
Operating system(s):
Gimp version: 3.00RC1
What you see in the RGB channels thumbnails is an indirect consequence of the layers contents.
You can't edit them directly, you have to edit the layers. If you want to remove your red road, you paint over it on the layer(s), where it appears. Don't put too much importance on the Channels display. There are a few tricks involving it, but by and large you can do all your editing without looking at it.
Notes: in you second image, you have deselected most channels.
Also, it is a lot easier for us if you add your pictures as forum attachments, because they appear in the text and we don't have to try to leated random names in your post to random images.
Posts: 23
Threads: 5
Joined: Jul 2022
Reputation:
2
Operating system(s):
- Windows Vista or 7, 8, 10 (64-bit)
Gimp version: 2.10
(05-27-2023, 07:41 AM)fluffypanda Wrote: Can someone tell me now to export an alpha channel image and keep the alpha channel, when I save it, it keeps the r,g,b and removes the alpha.
I'm trying to save it as a 8bit RGB PNG
https://imgur.com/kFlL1ZP
https://imgur.com/meUTMJJ
thanks
I am coming at this from a different viewpoint. Please bear with me because I haven't worked with 8-bit Pngs.
But for a 32 bit PNG which supports transparency, the way to get it to be transparent is to go to -
the Layer Menu > Transparency > Add Alpha Channel
Another way to know if the Alpha Channel has been enabled is if the layer name is bold, the alpha channel has not been enabled.
Once the Alpha Channel has been enabled, exporting to a PNG format will save your transparency.
Posts: 12
Threads: 5
Joined: May 2023
Reputation:
0
Operating system(s):
- Windows Vista or 7, 8, 10 (64-bit)
Gimp version: 2.14
(05-31-2023, 11:54 AM)AngelH Wrote: (05-27-2023, 07:41 AM)fluffypanda Wrote: Can someone tell me now to export an alpha channel image and keep the alpha channel, when I save it, it keeps the r,g,b and removes the alpha.
I'm trying to save it as a 8bit RGB PNG
https://imgur.com/kFlL1ZP
https://imgur.com/meUTMJJ
thanks
I am coming at this from a different viewpoint. Please bear with me because I haven't worked with 8-bit Pngs.
But for a 32 bit PNG which supports transparency, the way to get it to be transparent is to go to -
the Layer Menu > Transparency > Add Alpha Channel
Another way to know if the Alpha Channel has been enabled is if the layer name is bold, the alpha channel has not been enabled.
Once the Alpha Channel has been enabled, exporting to a PNG format will save your transparency.
Thank you firstly for the bear puns! @Ofnuts previously mentioned that 8bits don't have alpha layers. I read they have to be 8 bit and I was trying to convert and save to an 8bit file .. then the alpha layers kept dissappearing. Maybe they will work as a different bit size as the ones generated for 7dtd have transparency.
thanks all
Posts: 6,410
Threads: 279
Joined: Oct 2016
Reputation:
566
Operating system(s):
Gimp version: 3.00RC1
(06-01-2023, 10:05 AM)fluffypanda Wrote: Thank you firstly for the bear puns! @Ofnuts previously mentioned that 8bits don't have alpha layers. I read they have to be 8 bit and I was trying to convert and save to an 8bit file .. then the alpha layers kept dissappearing. Maybe they will work as a different bit size as the ones generated for 7dtd have transparency.
thanks all
I never said that... What I said is that the 8bpc RGB format has no alpha channel, while the 8bpc RGBA has one (the A in the format name is the alpha channel). So exporting to 8bpc RGB format removes the alpha channel if there is one.
|