10-02-2018, 03:30 AM
Hi everyone,
I am currently working on trying to retexture the uniforms in this picture:
https://vignette.wikia.nocookie.net/comp...-prefix=en
The game is called "Company of Heroes". Effectively I just want to change the soldiers top so that it is a green color - the same color as the pants and helmet. I am trying to make them look more like Vietnam era US soldiers.
I have changed the color but ingame the soldiers appear quite dark. It is obvious that I am doing something wrong.
The original file is in .rgt format but I change it to .dds to edit it and then convert if back. There is a whole list of files that seem to relate the the uniform:
tex_al_rifleman.dds
tex_al_rifleman_dirt.dds
tex_al_rifleman_glossiness.dds
tex_al_rifleman_normalize_sharpen_normalmap.dds
tex_al_rifleman_normalmap.dds
tex_al_rifleman_normalmap_no_sharpen.dds
tex_al_rifleman_normalmap_normalize_sharpen.dds
tex_al_rifleman_normalmap_sharpen.dds
tex_al_rifleman_occlusion.dds
tex_al_rifleman_specular.dds
These files all look similar - but some have the uniform in black, others in all white.
At the moment I have tried just editing the tex_al_rifleman.dds and then exporting that. But I thought that editing the one file may be the reason that the soldier appears kind of dark - or as if a shadow is cast upon him.
So I tried editing this file and then adding all the rest as a layer - still same problem. Also, is there any way to tell which file should be the bottom layer and which should be the middle and top?
I mean some of these files just show the soldiers uniform all colored white while others show the uniform all colored black...
Any advice?
I am currently working on trying to retexture the uniforms in this picture:
https://vignette.wikia.nocookie.net/comp...-prefix=en
The game is called "Company of Heroes". Effectively I just want to change the soldiers top so that it is a green color - the same color as the pants and helmet. I am trying to make them look more like Vietnam era US soldiers.
I have changed the color but ingame the soldiers appear quite dark. It is obvious that I am doing something wrong.
The original file is in .rgt format but I change it to .dds to edit it and then convert if back. There is a whole list of files that seem to relate the the uniform:
tex_al_rifleman.dds
tex_al_rifleman_dirt.dds
tex_al_rifleman_glossiness.dds
tex_al_rifleman_normalize_sharpen_normalmap.dds
tex_al_rifleman_normalmap.dds
tex_al_rifleman_normalmap_no_sharpen.dds
tex_al_rifleman_normalmap_normalize_sharpen.dds
tex_al_rifleman_normalmap_sharpen.dds
tex_al_rifleman_occlusion.dds
tex_al_rifleman_specular.dds
These files all look similar - but some have the uniform in black, others in all white.
At the moment I have tried just editing the tex_al_rifleman.dds and then exporting that. But I thought that editing the one file may be the reason that the soldier appears kind of dark - or as if a shadow is cast upon him.
So I tried editing this file and then adding all the rest as a layer - still same problem. Also, is there any way to tell which file should be the bottom layer and which should be the middle and top?
I mean some of these files just show the soldiers uniform all colored white while others show the uniform all colored black...
Any advice?