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Is there an easier way to deal with alpha channels?
#1
Specifically this is regarding textures for game development in unity. So having an alpha channel that is editable separate from the RGB channels is important to keep my workflow & iteration moving quickly.
As example, we'll say the image has 6 layers in two layer groups.
I have a grayscale image of what I currently want my alpha to be but I need it applied to the entire image, not an individual layer.
I can't apply it as a mask to a layer group.
I could apply the same mask to every layer but that's a hell of a lot of work every time I need to make a change to the alpha.
Basically the only way I know of to apply the alpha without effecting, or being effected by the RGB is to export, open the exported file, decompose it, copy and past the alpha in, then recompose.
Is there not some way to work with the alpha within the one xcf?
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#2
No solution for you, I do not do any games graphics.

However, You stand a better chance of a sensible answer if you give:

1. The operating system you are actually using (Windows 95 - I don't think)
2. The version of Gimp you are using (Gimp 2.4 - I don't think)

Quote:..I have a grayscale image of what I currently want my alpha to be but I need it applied to the entire image, not an individual layer. I can't apply it as a mask to a layer group.

A layer group mask has a pass-through layer mode (Gimp 2.10)
or
Maybe a new from visible and apply a layer mask to that.
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#3
Answered here
https://www.reddit.com/r/GIMP/comments/d..._channels/
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#4
Specifically this is regarding textures for game development in unity. So having an alpha channel that is editable separate from the RGB channels is important to keep my workflow & iteration moving quickly.
As example, we'll say the image has 6 layers in two layer groups.
I have a grayscale image of what I currently want my alpha to be but I need it applied to the entire image, not an individual layer.
I can't apply it as a mask to a layer group.vidmate mobdro word counter I could apply the same mask to every layer but that's a hell of a lot of work every time I need to make a change to the alpha.
Basically the only way I know of to apply the alpha without effecting, or being effected by the RGB is to export, open the exported file, decompose it, copy and past the alpha in, then recompose.
Is there not some way to work with the alpha within the one xcf?

my issue got solved!!
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