This is the tiled view for the above image in Krita. Once I get a stitched image, the workflow demands a seamless view
I haven't figured out how to do it yet. Without it, the floor will look like this when applied to a large surface.
Thanks admin
I can use tools like Substance maker to generate those maps from a ready-to-use image.
As for the image, I have to deal with it the raw way. Say, I am going to capture a mud road. I can take one or more images and feed it to the substance maker nodes.
Multiple images are meant for higher resolution. I can use a single image for basic needs. But as in the above post, I am not sure whether they will be seamless when applied to say a 5m x 5m plane.
I checked with some professionals, they said something like using the clone tool might help.
This is how they do in Krita. I do not understand how
I haven't figured out how to do it yet. Without it, the floor will look like this when applied to a large surface.
Thanks admin
Quote:Just a comment, for 3D textures there is usually more involved than just a single image, there are associated normal maps etc. Any clues as to the images you are combining ?
I can use tools like Substance maker to generate those maps from a ready-to-use image.
As for the image, I have to deal with it the raw way. Say, I am going to capture a mud road. I can take one or more images and feed it to the substance maker nodes.
Multiple images are meant for higher resolution. I can use a single image for basic needs. But as in the above post, I am not sure whether they will be seamless when applied to say a 5m x 5m plane.
I checked with some professionals, they said something like using the clone tool might help.
This is how they do in Krita. I do not understand how