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Opacity – The sum of the parts :huh:
#6
(10-22-2023, 11:56 AM)Krikor Wrote: But... wouldn't it be the opposite? In this case, wouldn't it be 1/3 px black and 2/3 px white?  Blush

For each channel you have two pixels where the channel is 0 and one where the channel is 255. So you are sharing each channel value across 3 pixels... So that's one white for two blacks. Another way to compute that average would be to create three equal areas of Red, Green and Blue side-by-side, and average them using Filters > Blur > Pixelize. Coincidentally this also gives a Gray-156.
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RE: Opacity – The sum of the parts :huh: - by Ofnuts - 10-22-2023, 06:50 PM

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