I think that is why the developers are keen on using the 0 to 100 percentage scales rather than the 0-255 RGB values. The decimals shown in the RGB 0-255 scales are a bit of an anomaly.
Converting the hex to decimal is always going to be regardless of precision.
F5 = Red = 245
00 = Green = 00
0d = Blue = 13
Using a higher precision does give a larger file size.
You can see the benefit of a higher depth especially with gradients, less 'ramping'
As far as I know, many of the internal calculations are using 32 bit fp even if using 8 or 16 bit
Converting the hex to decimal is always going to be regardless of precision.
F5 = Red = 245
00 = Green = 00
0d = Blue = 13
Using a higher precision does give a larger file size.
You can see the benefit of a higher depth especially with gradients, less 'ramping'
As far as I know, many of the internal calculations are using 32 bit fp even if using 8 or 16 bit