03-21-2021, 07:26 PM
I'm trying to create a texture mask for a game map, and need to select the cliffs on my terrain. How can I select the areas where the pixel value is substantially different from adjacent pixels by a certain amount?
Select areas where value is changing rapidly
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03-21-2021, 07:26 PM
I'm trying to create a texture mask for a game map, and need to select the cliffs on my terrain. How can I select the areas where the pixel value is substantially different from adjacent pixels by a certain amount?
03-21-2021, 09:31 PM
Without a sample, difficult to give a good idea. Possible solution:
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