11-19-2019, 05:40 PM
Yes, but it's going to be a bit manual:
- Copy the channel to a layer, scale to 1000px wide
- Take out the pointer dialog, set one coilumn to RGB(%)
- Move your mouse across the layer see where the change points are (with the pointer dialog you can easily tell where/when you hit 0% or 100%.
- Divide x by 1000 to get the X coordinate, and by 100 any of the RGB value to get the Y coordinate, and add to the curve.
- Copy the channel to a layer, scale to 1000px wide
- Take out the pointer dialog, set one coilumn to RGB(%)
- Move your mouse across the layer see where the change points are (with the pointer dialog you can easily tell where/when you hit 0% or 100%.
- Divide x by 1000 to get the X coordinate, and by 100 any of the RGB value to get the Y coordinate, and add to the curve.