Human character sprite animation practice
My drawing process:
Drew images in 4x size. Here are some of the animation cells.
After finishing all cells, shrank them to desired size.
Here is the whole sprite sheet. I only drew 2 actions: standing and walking.
And prepare a background image. Let them act.
Self review: No so good. The walking pose looks a little strange, and the drawing method needs to be improvement. More practice is needed.
I have drawn animations of mechanical objects in my self-made game. Mechanical objects are made of rigid parts, but human characters have many flexible parts such as hair, cloths, and limbs. Hence they are more difficult to draw.
Also posted here
Bahamut (Traditional Chinese)
pixiv (Japanese)
My drawing process:
Drew images in 4x size. Here are some of the animation cells.
After finishing all cells, shrank them to desired size.
Here is the whole sprite sheet. I only drew 2 actions: standing and walking.
And prepare a background image. Let them act.
Self review: No so good. The walking pose looks a little strange, and the drawing method needs to be improvement. More practice is needed.
I have drawn animations of mechanical objects in my self-made game. Mechanical objects are made of rigid parts, but human characters have many flexible parts such as hair, cloths, and limbs. Hence they are more difficult to draw.
Also posted here
Bahamut (Traditional Chinese)
pixiv (Japanese)