Stitching images seamless animation - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: GIMP (https://www.gimp-forum.net/Forum-GIMP) +--- Forum: General questions (https://www.gimp-forum.net/Forum-General-questions) +--- Thread: Stitching images seamless animation (/Thread-Stitching-images-seamless-animation) Pages:
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RE: Stitching images seamless animation - rich2005 - 01-09-2021 (01-09-2021, 05:21 PM)doodle Wrote: I was just wondering since you know gimp. How did you make those textures in the vid? Used your posted image and cut up into 256 x 256 tiles. They could have been anything that showed order (hence the numbers) To be honest I do not know how you are making the animation from 256x256 tiles assembled into a larger image However looking at your example, it looks to me like a normal map. You might get a single tile this way In a blank canvas apply Solid Noise Filters -> Noise -> Solid Noise then Use Filters -> Generic -> Normal Map example: https://i.imgur.com/FekgqnK.jpg These are GEGL procedures and while very nice for on screen display not that easy to automate The parameters are given here https://gegl.org/operations/gegl-noise-solid.html and https://www.gegl.org/operations/gegl-normal-map.html It is possible to combine them on a blank canvas using Filters -> Generic -> GEGL Graph.. with an entry such as noise-solid x-size=15 y-size=16 tileable=TRUE seed=200 normal-map scale=15 tileable=TRUE ...and change values (especially seed) in the 'pipeline', to give different versions [attachment=5453] |