Generating rivers with Processing - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: Other topics (https://www.gimp-forum.net/Forum-Other-topics) +--- Forum: Gallery (https://www.gimp-forum.net/Forum-Gallery) +--- Thread: Generating rivers with Processing (/Thread-Generating-rivers-with-Processing) |
RE: Generating rivers with Processing - rich2005 - 08-13-2024 (08-12-2024, 10:16 PM)Krikor Wrote:(08-11-2024, 06:21 PM)Ofnuts Wrote: Also does nice trees: Maybe not as good but straight out of the gmic plugin. [attachment=12243] [attachment=12244] RE: Generating rivers with Processing - Krikor - 08-13-2024 (08-13-2024, 07:14 AM)rich2005 Wrote:(08-12-2024, 10:16 PM)Krikor Wrote:(08-11-2024, 06:21 PM)Ofnuts Wrote: Also does nice trees: Hello rich2005! I really liked your art. I couldn't resist and had to play with this plugin for a few minutes. I liked the colors so I kept them. One thing that bothered me was that the trunk was too flat, although the treetop gave a 3D impression. So I tried to round the trunk a bit. I tried to find a filter that I thought would give a good result but I couldn't remember which G'MIC filter would do that. I searched, but without success. But I was still lucky enough to find illuminate2dshape. Then I kept playing around, with brushes, patterns, and seeing the results that were produced. If I had more time available I would have continued playing around.
[attachment=12249][attachment=12250]
RE: Generating rivers with Processing - PixLab - 08-14-2024 Ah yes that tree in G'MIC... https://i.imgur.com/53a9Fhb.jpeg https://i.imgur.com/uCzsiTR.jpeg There is a lot to play with it, but nothing near the Ofnuts's "Electrified Brain" RE: Generating rivers with Processing - Ofnuts - 08-15-2024 Somehow the same technique but with a different goal: circular mazes [attachment=12254]
RE: Generating rivers with Processing - PixLab - 08-16-2024 Nice, I love those! [attachment=12258] RE: Generating rivers with Processing - Ofnuts - 08-16-2024 This is my "debug" version. When you have the color walls its easy, you just stay between two tree of different colors. Try this one instead. RE: Generating rivers with Processing - denzjos - 08-16-2024 There is always an easy way out : [attachment=12259] RE: Generating rivers with Processing - PixLab - 08-16-2024 (08-16-2024, 09:04 AM)Ofnuts Wrote: This is my "debug" version. When you have the color walls its easy, you just stay between two tree of different colors. Try this one instead. Cool (colors do not affect the way I see it, though ) [attachment=12260] denzjos, I was not aware of that, thus I'm proud to say that I did found the "shortest*" path before to read your post (*shortest... might be the only path, though which I'm almost sure) RE: Generating rivers with Processing - Ofnuts - 08-16-2024 (08-16-2024, 11:21 AM)PixLab Wrote:(08-16-2024, 09:04 AM)Ofnuts Wrote: This is my "debug" version. When you have the color walls its easy, you just stay between two tree of different colors. Try this one instead. There is a second path which is mostly clockwise (and a bit longer). RE: Generating rivers with Processing - PixLab - 08-17-2024 (08-16-2024, 12:08 PM)Ofnuts Wrote:(08-16-2024, 11:21 AM)PixLab Wrote:(08-16-2024, 09:04 AM)Ofnuts Wrote: This is my "debug" version. When you have the color walls its easy, you just stay between two tree of different colors. Try this one instead. Thank you Ofnuts, for the hint about a second path I did find it overlooking in the "reverse" way (out ➤ in) [attachment=12263] |