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A reasoning on what you can do with scm on gimp 3.0 - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: GIMP (https://www.gimp-forum.net/Forum-GIMP) +--- Forum: Gimp 2.99 & Gimp 3.0 (https://www.gimp-forum.net/Forum-Gimp-2-99-Gimp-3-0) +--- Thread: A reasoning on what you can do with scm on gimp 3.0 (/Thread-A-reasoning-on-what-you-can-do-with-scm-on-gimp-3-0) |
A reasoning on what you can do with scm on gimp 3.0 - vitforlinux - 03-01-2025 If script-fu are placed in the "scripts" folder, they have a habitual and predictable behavior. If I modify them and put them in "plugins" they have another one, changes must be added on purpose and sometimes you don't understand the mistake. BUT if I put them in "plugins" Gimp 3.0 official appimage overcomes some problems that crash the script engine. Now comes the problem, exactly like to be or not to be, I have to continue to use the "scripts" folder, or I have to arm myself and solve the problems it causes by moving them to "plugins". I wouldn't want my "to be or not to be" to be Mel Brooks' film. RE: A reasoning on what you can do with scm on gimp 3.0 - programmer_ceds - 03-01-2025 (6 hours ago)vitforlinux Wrote: If script-fu are placed in the "scripts" folder, they have a habitual and predictable behavior. I think that long term you will have no option but to migrate to plug-ins. For this reason if you are modifying .scm scripts from GIMP V2 to V3 it may be better to bite the bullet now and convert them to V3 plug-ins. |