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Quartering simple strokes - Ofnuts - 01-26-2018 Given a stroke with 4 simple Bezier splines: [attachment=1368]
but before you(*) jump with joy, I don't know yet how to compute the intersection of these curves (the corners of the squares), assuming it is anatically possible.
Otherwise, the algorithm is:
(*) you know who you are... RE: Quartering simple strokes - Ofnuts - 01-26-2018 [attachment=1369]
RE: Quartering simple strokes - Espermaschine - 01-26-2018 (01-26-2018, 11:36 AM)Ofnuts Wrote: (*) you know who you are... hi [attachment=1371] RE: Quartering simple strokes - Ofnuts - 01-26-2018 [attachment=1372]
RE: Quartering simple strokes - Espermaschine - 01-26-2018 cloth ? RE: Quartering simple strokes - Ofnuts - 01-26-2018 (01-26-2018, 09:46 PM)Espermaschine Wrote: cloth ? Whatever fits your imagination... But the mind boggles. Given two envelope paths like the "initial" above, use path-inbetweener to generate the intermediate envelopes, apply the quartering on each, then stroke each quartered path on its own layer(*), and you have the animation of a flag in the wind. Wondering is there is some use for some non-linear quartering (squared, rooted, or sine/cosine) (*) paths are "quartered and drawn". RE: Quartering simple strokes - Espermaschine - 01-26-2018 I've seen these kind of distorted wireframes a lot on techno flyers. https://ukbassmusic.com/wp-content/uploads/2017/09/21246556_10159343317015158_9118606991327054914_o.jpg |