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pores - Printable Version

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pores - something - 09-22-2018

hello I'm wondering if gimp is able to add pores simular to how photo shop dose in this YouTube video https://www.youtube.com/watch?v=GUqO2ZQVDp4


RE: pores - Ofnuts - 09-22-2018

Yes Smile


RE: pores - something - 09-22-2018

(09-22-2018, 07:16 AM)Ofnuts Wrote: Yes Smile

well that's nice care to tell me how or post a link to somewhere that shows how


RE: pores - Espermaschine - 09-22-2018

(09-22-2018, 07:41 AM)something Wrote: well that's nice care to tell me how or post a link to somewhere that shows how

Gimp doesnt have smart objects or a texturizer filter like PS.
Basically the effect adds texture by bumpmapping noise into a 50ies gray layer.

So one way of imitating this is (in 2.8):

01. create a new layer and fill it with #808080
02. add RGB Noise 0,10 (with Independent RGB unticked to get monochromatic noise)
03. duplicate and set to 'Grain Extract'
04. Offset up and to the right by 1px
05. Gaussian Blur the upper layer until you get the texture effect you like (1-3px) (this step is a lot more convenient in 2.10 because of live canvas effect)
06. merge down
07. set Layer Mode to 'Hard Light'
08. adjust texturizing effect with a layermask

another way is using the Bumpmap filter which is probably a bit more flexible when it comes to direction of light and depth

01. create 50ies grey layer
02. create white layer on top and add the Noise, then Gaussian Blur for the Bumpmap
03. apply Bumpmap to grey layer and set the values to your liking
04. set the bumpmapped layer to 'Hard Light'


RE: pores - something - 09-23-2018

(09-22-2018, 10:35 AM)Espermaschine Wrote:
(09-22-2018, 07:41 AM)something Wrote: well that's nice care to tell me how or post a link to somewhere that shows how

Gimp doesnt have smart objects or a texturizer filter like PS.
Basically the effect adds texture by bumpmapping noise into a 50ies gray layer.

So one way of imitating this is (in 2.8):

01. create a new layer and fill it with #808080
02. add RGB Noise 0,10 (with Independent RGB unticked to get monochromatic noise)
03. duplicate and set to 'Grain Extract'
04. Offset up and to the right by 1px
05. Gaussian Blur the upper layer until you get the texture effect you like (1-3px) (this step is a lot more convenient in 2.10 because of live canvas effect)
06. merge down
07. set Layer Mode to 'Hard Light'
08. adjust texturizing effect with a layermask

another way is using the Bumpmap filter which is probably a bit more flexible when it comes to direction of light and depth

01. create 50ies grey layer
02. create white layer on top and add the Noise, then Gaussian Blur for the Bumpmap
03. apply Bumpmap to grey layer and set the values to your liking
04. set the bumpmapped layer to 'Hard Light'
thank you very much I think you shold have a reputation of 100+ Heart unlike some. hope this site  lasts


RE: pores - Espermaschine - 09-23-2018

(09-23-2018, 03:30 AM)something Wrote: thank you very much I think you shold have a reputation of 100+ Heart  unlike some. hope this site  lasts

dont worry, ofnuts just had one of his humorous moments
its usually me who is the bitch   Big Grin


RE: pores - Ofnuts - 09-23-2018

(09-23-2018, 09:04 AM)Espermaschine Wrote:
(09-23-2018, 03:30 AM)something Wrote: thank you very much I think you shold have a reputation of 100+ Heart  unlike some. hope this site  lasts

dont worry, ofnuts just had one of his humorous moments
its usually me who is the bitch   Big Grin

Technically, the question was "if" and not "how" Smile