Stitching images seamless animation - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: GIMP (https://www.gimp-forum.net/Forum-GIMP) +--- Forum: General questions (https://www.gimp-forum.net/Forum-General-questions) +--- Thread: Stitching images seamless animation (/Thread-Stitching-images-seamless-animation) Pages:
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Stitching images seamless animation - doodle - 01-05-2021 I am looking to make an animated caustic map. I know pretty much how to make it but need it placed perfectly. I need to put an image 256x256 image on lower left of my canvas, then place another 256x256 image on the right side of the first image and continue for 8 images, then add another line starting on the the left for a tota of 8 lines with each line having 8 256 x 256 images, so when finished will be one giant image. Is there a way to get the images to snap into the correct space? I am having a little trouble getting them exactly placed. Thanks RE: Stitching images seamless animation - Ofnuts - 01-05-2021 Define a grid. RE: Stitching images seamless animation - doodle - 01-05-2021 Look at the image, zoom in They are stitched perfectly. When I try I get a few right some off. There are only 64 images I need to do, 8 images and 8 lines. Having a hard time trying to post an image. I already have all 64 images in another file I just need to combine them in an 8 by 8 I tried manually but some are off a bit. https://i.postimg.cc/YC7pHCWM/Newanimated-Normalmap-1.jpg RE: Stitching images seamless animation - doodle - 01-06-2021 no one knows? RE: Stitching images seamless animation - rich2005 - 01-06-2021 All sorts of ways, the align tool in groups of 10 but very tedious. Then there is one of Ofnuts scripts: ofn-tiles http://sourceforge.net/projects/gimp-tools/files/scripts/ ofn-tiles.zip (dated 2020-08-16) unzip and check the html usage file. Various posts as well https://www.gimp-forum.net/Thread-ofn-layer-tiles https://www.gimp-forum.net/Thread-ofn-tiles https://www.gimp-forum.net/Thread-ofn-tiles-ofn-export-layers However the layer numbering is crucial, a straight 0 to 99 will assemble but left to right in sequence, so tile numbering as described in the plugin html doc is needed. RE: Stitching images seamless animation - rich2005 - 01-07-2021 Got the number of rows and columns wrong used 10x10 instead 8x8 (not paying attention) however just the same. Using the align tool. All basic stuff https://youtu.be/opl7dpIQJ_A RE: Stitching images seamless animation - doodle - 01-07-2021 That vid worked,odd how it was published today. The only problem is the order of the images. I have tried several times to playback, at 8 frames playback jumps like it is skipping rows. Next I will try to number the images so I can see the order, even though order of images looks okay when I am making that tileable texture. I will get it right soon.Thanks that was exactly what I needed. RE: Stitching images seamless animation - rich2005 - 01-08-2021 Quote:..That vid worked,odd how it was published today... Well I did it in response to your post and there is a time zone difference to take into account A lot unsaid in order to keep a sensible length. The order of images in the stack is not essential but makes things easier. Toggle visibility to select layers before align 'rubber banding' bearing in mind top-to-bottom sorting. Need bottom left to right and up-over. When increasing the canvas size, position the stack in the bottom left corner and use a negative offset in the align tool. Play with the align distribution options. I have to confess, not my favourite Gimp tool. best of luck. RE: Stitching images seamless animation - doodle - 01-09-2021 I figured out what the problem was, My program reads the files in a certain order so I used G.I.M.P. to flip the tiled texture and it worked great. Thanks RE: Stitching images seamless animation - doodle - 01-09-2021 I was just wondering since you know gimp. How did you make those textures in the vid? I made mine by adding a caustic tile I found on the net placing on a plane in a 3d program then moving the plane in front of a camera, and recording it, so I would get many textures for my animated texture. If you have time how did you make yours? Thanks again for the vid. |