Texture for Blender - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: GIMP (https://www.gimp-forum.net/Forum-GIMP) +--- Forum: Other graphics software (https://www.gimp-forum.net/Forum-Other-graphics-software) +--- Thread: Texture for Blender (/Thread-Texture-for-Blender) |
Texture for Blender - meetdilip - 12-20-2022 Hi, I am trying to create my own PBR textures for Blender. The below link says a lot of things about it ( some of them I do not understand ) https://docs.ambientcg.com/books/creating-pbr-materials In short, a PBR texture inputs colour, roughness, displacement and normal PNGs or JPGs as seen below Wondering whether I can create them using GIMP? I took a photo on my mobile of a wooden material and applied it as colour, which works. Then I tried roughness and displacement. Roughness using grey scale + Bump map in GIMP and displacement using filterĀ > map > displace. Both roughness and displacement JPG worked but with little detail added. I guess, my base photo is not very rich in detail (maybe I am wrong because I used a 108MP camera ). It would be nice to know if such actions can be performed using GIMP. Looks like GIMP can do it. This is after using Map > Bump and Map > Displace through Filter |