Eye formation - Printable Version +- Gimp-Forum.net (https://www.gimp-forum.net) +-- Forum: GIMP (https://www.gimp-forum.net/Forum-GIMP) +--- Forum: General questions (https://www.gimp-forum.net/Forum-General-questions) +--- Thread: Eye formation (/Thread-Eye-formation) |
Eye formation - grit - 12-11-2017 I would like to make perfect eye. When I select circle and Render- >Line nova, it renders across all image and not inside the circle only. How to render line nova inside the circle and how to make lines appear as on eye ? They are not straight but somewhat wiggle. RE: Eye formation - micha - 12-11-2017 I'm not quite sure, how you define "the perfect eye", but in case you want to achieve realistic results, I don't think you will get the best results if you try use procedural tools. You may experiment with Distort-Filters like "Waves" to get something that wiggle, and use Layer Masks to first render the line nova as it is and then make it a circle, but i doubt that this will ever look natural. It will be far easier to simply paint the iris. Just look for a good brush set like this iris part brush set and use them to produce very good results. Have fun! Micha RE: Eye formation - Espermaschine - 12-12-2017 I dont think there is a filter that will make this perfect eye you want. It looks more like a painter job with the Smudge Tool or something and perhaps some Motion Blur. RE: Eye formation - Ofnuts - 12-12-2017 Very quickly, an attempt:
[attachment=1087]
RE: Eye formation - Espermaschine - 12-12-2017 ^ Nice ! How do we get rid of the seam ? I know there was a way, but i forgot what it was. Resynthesizer - Heal Selection doesnt give me very good results so far. EDIT: now i remember. You have to make the Solid Noise seamless (check 'Tilable') ! Its not perfect but better. [attachment=1088] You can also make a proto-eye with a gradient. Probably better made with selections, but still nice to know. See here: http://gimpchat.com/viewtopic.php?f=4&t=6325 RE: Eye formation - Ofnuts - 12-12-2017 (12-12-2017, 09:12 AM)Espermaschine Wrote: ^ A possible way is to generate two eyes with seams in opposite directions and then blend them with an opacity gradient. If you are lazy you can also rotate/flip the eye instead, but the symmetry can be too apparent. |