The problem with the Pointer dialogue is that the information disappears the moment I move the mouse or tab off to where I want to set this color.
As a programmer and game modder, Decimal RGB (or percentage) has no place for me by default. The only time I'd probably use that is if I was making a very detailed landscape texture, but even then a BMP or TGA only does 24/32-bit integer (last I heard).
As a programmer and game modder, Decimal RGB (or percentage) has no place for me by default. The only time I'd probably use that is if I was making a very detailed landscape texture, but even then a BMP or TGA only does 24/32-bit integer (last I heard).