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Rooftops/Trees/Fence. Map building.
#4
,
Well, I've had a lot of progress with the fence. Thanks so much!  Cool
However, there are two issues that are driving me nuts:

1. I've meticulously edited my source brush images for several hours off and on, but I can't stop it from making occasional white outlines when I change the size of the brush.
Any idea how I can stop it, or at least make it a black outline instead?

2. I've been messing with my "shortcuts" for a long time too, but I can't seem to get it to work the way it looks like it should be working. The goal is to use my mouse scroll to rotate my brush.

(Hopefully, my screenshot goes here.)
https://imgur.com/a/dId0tgU

Also, thirdly, Is there by chance a way to change the size of a layer/image without changing the number of pixels it uses? -My world map works nice at 15k x 15k pixels, a map of one of the cities is 7k x 7k pixels, a layout of a house would work nice at 2k x 2k, and I'd love to have some sprites around the room at 64 x 64. And what I'd like to accomplish is the ability to look at the sprite, but then be able to zoom all the way out to see the whole world, without having an image that is technically a million pixels across. In other words: How do I build google maps?
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Messages In This Thread
RE: Rooftops/Trees/Fence. Map building. - by Nicadeamas - 09-01-2019, 01:23 AM
RE: Rooftops/Trees/Fence. Map building. - by sl60 - 11-05-2019, 11:57 PM

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