11-19-2019, 08:41 PM
(11-19-2019, 05:40 PM)Ofnuts Wrote: Yes, but it's going to be a bit manual:
- Copy the channel to a layer, scale to 1000px wide
- Take out the pointer dialog, set one coilumn to RGB(%)
- Move your mouse across the layer see where the change points are (with the pointer dialog you can easily tell where/when you hit 0% or 100%.
- Divide x by 1000 to get the X coordinate, and by 100 any of the RGB value to get the Y coordinate, and add to the curve.
In Portuguese, we say "this is not my beach" when we are dealing with something that is unfamiliar to us. A bit like "A fish out of water".
But voilà my doubt.
To try to understand better, I used the coordinates of the existing DD and L masks.
DD = 0.00 1.00 0.50 0.00 1.00 0.00
L = 0.00 0.00 1.00 1.00
For the DD copy I found:
X = 0 at 0% at the extreme left point;
X = 500 at 0%;
X = 1000 by 100%
What I would create generating points 0.00 0.00 0.50 00 1.00 1.00 (but as seen above in bold is not the case)
For copy L I found:
x = 0 at 100% first point left;
x = 1000 at 0%.
I would then have: 0.00 1.00 1.00 0.00 (equally different from the expected 0.00 0.00 1.00 1.00).
What am I failing to understand?
Thx.