04-21-2020, 08:55 AM
(This post was last modified: 04-21-2020, 11:27 AM by rich2005.
Edit Reason: typo
)
@AngelUnit01
It is another PS, "carefully-choose-the-image-to-use" video.
Even then the section mentioned showed a bit of "fudging-in" the joint. I could not make out the tool, might have been some sort of clone. In Gimp the equivalent might be the resynthesizer + heal-selection plugins.
Another way is make the image tilable then there is no joint to 'fix' Try double canvas width, duplicate, flip horizontally and merge.
Gmic is still an option, the filter is Deformations -> Sphere and there are controls to blur the joint and edges.
I did this in Gimp 2.10.18 then realised you are using 2.8 Back to the drawing board, so now the above using Gimp 2.8 https://youtu.be/uZRgM5mNj88 duration 3 minutes.
Just the same in Gimp 2.10 except for the GEGL on canvas rendering.
Edit: While I was using the 'flip' tool that is not necessary with polar-coordinates as there is a 'Map-from-Top' toggle.
Using Gmic? I thought a flip might be required but it looks like that orientation setting has the same function.
It is another PS, "carefully-choose-the-image-to-use" video.
Even then the section mentioned showed a bit of "fudging-in" the joint. I could not make out the tool, might have been some sort of clone. In Gimp the equivalent might be the resynthesizer + heal-selection plugins.
Another way is make the image tilable then there is no joint to 'fix' Try double canvas width, duplicate, flip horizontally and merge.
Gmic is still an option, the filter is Deformations -> Sphere and there are controls to blur the joint and edges.
I did this in Gimp 2.10.18 then realised you are using 2.8 Back to the drawing board, so now the above using Gimp 2.8 https://youtu.be/uZRgM5mNj88 duration 3 minutes.
Just the same in Gimp 2.10 except for the GEGL on canvas rendering.
Edit: While I was using the 'flip' tool that is not necessary with polar-coordinates as there is a 'Map-from-Top' toggle.
Using Gmic? I thought a flip might be required but it looks like that orientation setting has the same function.