08-07-2020, 04:12 PM
(This post was last modified: 08-07-2020, 04:13 PM by EagleEye559.)
(08-07-2020, 03:47 PM)rich2005 Wrote: That is what I meant about C2A being a blunt tool.
Example: An image with a mixture of red-green-blue (as most images are)
Remove one element - in this case a primary - blue and the remaining red and green combine and you also get semi-transparency.
You need some other method
You need to give more information.
What are these 'placeholder colours'?
You mentioned a texture palette, what is that ?
Best if you upload a couple of typical images, maybe zipped into a file on dropbox or similar.
You can see an example of the textures here:
https://easyupload.io/xc5um7
As each model or surface references an image, not all sectors in the image are used. Anything not used, will feature a void of color. Some of these colors directly interfere with up-scaling tools, as they border the texture. The affected outcome, is a green tint.
Removing any variants of red from these placeholder voids, resolves the issues during the process.