(08-19-2020, 10:35 PM)mholder Wrote: Hmmm.....I would just lock the transparency, and then clone stamp the slivers from the sources you want
That way you could keep the pixels and replace them with the colors (brightness) you need. That is if I understand.
I wonder what game this is
Hi mHolder. The game is Tigers on the Hunt from Matrix Games. If you're familiar with the old board game ASL, it's a much simplified version of that.
Thanks for the suggestion, and I'll have a go at locking the transparency; although Rich's remark about the anti-aliasing makes me wonder. However, I'm not familiar enough with this environment to know what that necessarily may mean. I do remember from the earlier instructions an option for deselecting anti-aliasing, so maybe that would take of that problem?