Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Creating a Clone mask using an image
#10
The anti-aliasing is the slightly less opaque pixels around the edges of the slivers.

It makes is look smoother in a transition.  If you do an apha-lock, then the opacity is preserved, so you can stamp away.

I did a quick test, no problem.

In Rich's example picture, the sliver on the left has hard-edged pixels without anti-aliasing.

I suggest setting the alpha-lock on your layer, copying a source for the stamp, and stamp away, no need for a mask.

The challenge would be making a good source for the clone stamp.  You would need to make whatever you want it to look like.

   

Another idea is to lock the alpha, paint a solid color, and then add some hsv noise to make it look like more like grass or dirt or whatever.

Also, yes I am familiar with those games.

(08-22-2020, 02:46 AM)mholder Wrote: The anti-aliasing is the slightly less opaque pixels around the edges of the slivers.

It makes is look smoother in a transition.  If you do an apha-lock, then the opacity is preserved, so you can stamp away.

I did a quick test, no problem.

In Rich's example picture, the sliver on the left has hard-edged pixels without anti-aliasing.

I suggest setting the alpha-lock on your layer, copying a source for the stamp, and stamp away, no need for a mask.

The challenge would be making a good source for the clone stamp.  You would need to make whatever you want it to look like.



Another idea is to lock the alpha, paint a solid color, and then add some hsv noise to make it look like more like grass or dirt or whatever.

Also, yes I am familiar with those games.

Here is what I suggest:
   
Step 1: lock the alpha channel in the original.
Step 2: paint a solid color that you generally want over the slivers
Step 3: add a CIE lch noise, or an HSV noise.
Reply


Messages In This Thread
Creating a Clone mask using an image - by rmmwilg - 08-18-2020, 09:57 PM
RE: Creating a Clone mask using an image - by mholder - 08-22-2020, 02:46 AM

Forum Jump: