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Creating a Clone mask using an image
#12
It is certainly a sprite sheet/texture atlas.  

And those look like masks to me.  I am thinking that the hard edges are read by the game engine to perhaps set the hard limits, so the actual sprite could have anti-aliasing around the edges, but whether they have anti-aliasing or not, the pixels would never extend beyond the hard edge limits.

The game engine probably has a directory that knows the location of each sprite.  If it is hard-coded, then any modifications would have to match.  If the directory is externalized, for example in an xml file, then someone could modify the sprite sheet locations and maybe add new sprites.

What I find strange is the resolution of 3596x2884.  A major advantage of sprite sheets is to use memory more efficiently in powers of 2: 2,4,8,16,32,64,128,256,512,1024 . . .
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Messages In This Thread
Creating a Clone mask using an image - by rmmwilg - 08-18-2020, 09:57 PM
RE: Creating a Clone mask using an image - by mholder - 08-22-2020, 05:31 PM

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