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Effects-Texture-Tile Problem
#10
I think something like that would be easier to make look good with a 3d program, but there is no reason why you can use popular texturing techniques for 3d in 2d.

I don't know, maybe . . .
 Just draw a seamless pattern and then use that pattern to make a diffuse map, an ambient occlusion map, and then a bump map.
   
   
   

It isn't as good as the image in the first post, but I think the idea works.
Here's the xcf.  I just use different layer modes

.xcf   example.xcf (Size: 626.17 KB / Downloads: 233)
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Messages In This Thread
Effects-Texture-Tile Problem - by Kamuix - 10-31-2020, 03:46 PM
RE: Effects-Texture-Tile Problem - by Ofnuts - 11-01-2020, 10:24 AM
RE: Effects-Texture-Tile Problem - by Kamuix - 11-03-2020, 08:43 PM
RE: Effects-Texture-Tile Problem - by denzjos - 11-08-2020, 08:42 AM
RE: Effects-Texture-Tile Problem - by rich2005 - 11-08-2020, 12:27 PM
RE: Effects-Texture-Tile Problem - by denzjos - 11-08-2020, 04:15 PM
RE: Effects-Texture-Tile Problem - by Krikor - 11-08-2020, 05:56 PM
RE: Effects-Texture-Tile Problem - by denzjos - 11-08-2020, 06:38 PM
RE: Effects-Texture-Tile Problem - by Krikor - 11-08-2020, 10:36 PM
RE: Effects-Texture-Tile Problem - by mholder - 11-09-2020, 01:14 AM
RE: Effects-Texture-Tile Problem - by mholder - 11-09-2020, 02:49 AM
RE: Effects-Texture-Tile Problem - by Krikor - 11-09-2020, 03:50 PM
RE: Effects-Texture-Tile Problem - by rich2005 - 11-09-2020, 04:36 PM
RE: Effects-Texture-Tile Problem - by mholder - 11-09-2020, 05:19 PM
RE: Effects-Texture-Tile Problem - by Krikor - 11-09-2020, 10:31 PM
RE: Effects-Texture-Tile Problem - by mholder - 11-09-2020, 11:30 PM
RE: Effects-Texture-Tile Problem - by Krikor - 11-10-2020, 02:24 PM
RE: Effects-Texture-Tile Problem - by mholder - 11-10-2020, 05:50 PM
RE: Effects-Texture-Tile Problem - by Krikor - 11-10-2020, 08:20 PM

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