01-04-2021, 11:22 PM
(This post was last modified: 01-04-2021, 11:36 PM by eepjr24.
Edit Reason: Shadows
)
Rich,
First off, thanks! I was not looking for the texture of the cloth itself, but now I think I will rework it and see if I can use that because i like it.
Since my question was clearly not up to snuff, let me provide a visual instead.
The areas I outlined in yellow are the type of effect I am trying to achieve. I found something remotely close using noise with opposing X/Y values to get basically "lined noise", then increased hue / contrast, color to alpha on white and use as an overlay masked to your area. But it does a bad job of any thing other than mostly straight wrinkles. I tried some distorts on it and such but have not gotten the knack yet, so I hoped someone here had done something similar. I am probably way too picky about this, but since I am learning I figure I can be picky with myself and try to learn more that way.
And I think I also was not clear on the shadows. I have done the type of shadow you are talking about, I like that way better sometimes, but it has the same problem drop shadows do. I have left the opacity at 100% for this one, just to see better. The black is (obviously) the shadow I generated by copying, doing a blur, etc. Basically the same as with drop shadow. The green (especially on the ropes, the other I can shade manually if needed, it's much easier with nothing in the way) is where I would like the shadows to go. Hand doing them is the only way I have come up with so far and matching the dispersion and... I don't know the right wording here... degree of transparency of the pixels? has proved to be challenging for me.
Thanks again for helping out.
- E
First off, thanks! I was not looking for the texture of the cloth itself, but now I think I will rework it and see if I can use that because i like it.
Since my question was clearly not up to snuff, let me provide a visual instead.
The areas I outlined in yellow are the type of effect I am trying to achieve. I found something remotely close using noise with opposing X/Y values to get basically "lined noise", then increased hue / contrast, color to alpha on white and use as an overlay masked to your area. But it does a bad job of any thing other than mostly straight wrinkles. I tried some distorts on it and such but have not gotten the knack yet, so I hoped someone here had done something similar. I am probably way too picky about this, but since I am learning I figure I can be picky with myself and try to learn more that way.
And I think I also was not clear on the shadows. I have done the type of shadow you are talking about, I like that way better sometimes, but it has the same problem drop shadows do. I have left the opacity at 100% for this one, just to see better. The black is (obviously) the shadow I generated by copying, doing a blur, etc. Basically the same as with drop shadow. The green (especially on the ropes, the other I can shade manually if needed, it's much easier with nothing in the way) is where I would like the shadows to go. Hand doing them is the only way I have come up with so far and matching the dispersion and... I don't know the right wording here... degree of transparency of the pixels? has proved to be challenging for me.
Thanks again for helping out.
- E