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Formula D map making
#1
Long story short...Im a trying to make a track for a board game called Formula D. Its a board game racing game. I would be taking Google Map of real locations and laying a 3 lane track made up of squares for movement places. My track i would like to get in the final result is Nurburgring Nordschleife Cry . I was going to do a few simple ones first. Maybe my home town, etc. 

The instructions on "how to" make the board games are in terms of "macromedia freehand MX". I have never heard of it. But looking at their instructions here it looks similar to GIMP/photoshop ...just very old school. It looks as if they are just manually created the squares as the track moves. I would like to convert their instructions to GIMP as i know a little GIMP. However i am far from being an artist. 

  1. Is there a way to auto repeat the squares to not have to manually insert each sqaure around an arbitrary line of different roads/tracks? 
       
I guess i am looking for a formula of how to make these tracks with doing as much as i can automatically. I know i can do exactly what i want...but i am in thinking manually inserting square after square, paint each and every corner red, etc. And i know it could take forever on a small track let alone Nordschleife. 



So here is a screenshot of my home area that i am doing as test-area. EDIT cant upload a high-res photo so ill just give the coords to the location on google maps
https://www.google.com/maps/@42.09197,-7...a=!3m1!1e3

What i have now
http://imgur.com/a/IQBQr

I used the path tool to follow the specified track, and stroke path twice, one for the road, and once with 5 pixels wider than the road  to create a boundary. However the next part i dont understand in their instructions to create a text object with "||||||||||||||||||||||" for the squares in the lanes....or how they make the lanes?

EDIT:
The way i am thinking to handle the lanes are to just have numerous consecutively smaller layers (5 in all). So have (from largest to smallest) white layer for boundary, black layer for outer and inner lane lines, grey layer for outer and inner lane, black layer for inner lane lines, grey layer for middle lane. That would take care of the lanes, but not sure of the text object still.

EDIT2:
Is there a way to offset the path, so i can just stroke a black line -5 and +5 of the center stroke path?
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Messages In This Thread
Formula D map making - by metulburr - 06-26-2017, 12:14 AM
RE: Formula D map making - by Ofnuts - 06-26-2017, 07:00 AM
RE: Formula D map making - by Blighty - 06-26-2017, 08:21 AM
RE: Formula D map making - by Ofnuts - 06-26-2017, 08:43 AM
RE: Formula D map making - by rich2005 - 06-26-2017, 09:49 AM
RE: Formula D map making - by metulburr - 06-26-2017, 01:51 PM
RE: Formula D map making - by Ofnuts - 06-26-2017, 02:44 PM
RE: Formula D map making - by rich2005 - 06-26-2017, 02:41 PM
RE: Formula D map making - by rich2005 - 06-26-2017, 03:46 PM
RE: Formula D map making - by metulburr - 06-26-2017, 07:43 PM
RE: Formula D map making - by rich2005 - 06-26-2017, 08:03 PM
RE: Formula D map making - by metulburr - 06-27-2017, 11:30 AM
RE: Formula D map making - by rich2005 - 06-27-2017, 12:34 PM

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