(06-27-2021, 10:53 AM)cli345 Wrote: Hello,
Ofnuts, I also use the "difference of gaussians (legacy) (I've used it in "Comic book"). I don't know how to obtain the same result with the GEGL version (I've made many tries).
How do you do it (in addition to invert)? (I hope I am not off topic).
Try with value below 1 for both sliders, something like between 0.250 and 0.6xx which should ~equal the legacy default values (but I do prefer the rendering of the legacy)