11-09-2021, 08:28 PM
I think I have now understood what you mean. Could it be that you have not entirely understood what Rathe and I are trying to achieve? If I have followed your steps correctly, then the clone operation is replicated, but always with the same source. As Rathe has said, we are trying to modify multiple parts of a PBR material (albedo, normal maps and so on). Therefore, we need to change all of the layers in the same way - but with each layer being its own source and not one layer being the source for all of them. I have attached two images, one where a single layer is used as source and one where the correct layer is used (these examples are drawn by hand and therefore not correct - they only server for visualization). Please note that drawing by hand is not an option - the clone has to replicated in a pixel-perfect way or the textures can not be used in materials anymore.