02-01-2022, 12:08 PM
Quote: As you see in the code, I used the "gegl Bump-map" (Line 75-76) and this one work with no problem. But the "gegl Solid Noise" (Line100) there is no action.
It looks like it is broken. A simple test using the gegl_command.py plugin interactively (not in a script) gives this error. a straight noise-solid should use the defaults and give a result.
gimp: Gimp-Core-CRITICAL: gimp_drawable_merge_shadow_buffer: assertion 'GEGL_IS_BUFFER (drawable->private->shadow)' failed
..but you already use pdb.plug_in_solid_noise on line 69, do you really need GEGL ?