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how to deform a layer according to another one?
#5
Quote:...But how can I achieve a smoother effect?

Yes, looks a bit excessive. It might not be possible to easily get what you require.

This is about as crumpled as I would go.

   

1. Add a new layer and fill with Solid Noise Filters -> Render -> Noise -> Solid Noise. Do not make it too extreme. https://i.imgur.com/3stXZmM.jpg

2. Use it in the Displacement filter as the Inputs. If you set the Abyss policy to Black you get a bit of a deformed border. Again do not make it too extreme. https://i.imgur.com/y5vNPUe.jpg

3. To add a bit of depth use the bump-map filter. The solid noise layer again the input. https://i.imgur.com/xN6rP1p.jpg

You are moving pixels about, so expect degradation. Also depends on the size of the image.

Quote:The bump-map filter I don't really understand, I don't know what it actually does, in my eyes it just overlays one layer over the other but doesn't give that distortion effect I want to achieve.

It provides light and shadow to give an illusion of depth.
see: https://docs.gimp.org/2.10/en/gimp-filter-bump-map.html

Quote:....the water doesn't actually take the shape of the face (which would be what I would like) but just adds the shades...

Again the bump-map provides a semblance of depth, all depends on the surface of the water.
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RE: how to deform a layer according to another one? - by rich2005 - 07-07-2022, 01:38 PM

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