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replicating grain extract in blender using nodes
#3
Big Grin 
Yep Gamma was the issue!!  You need to set the Image Texture Nodes from sRGB to Linear, Raw, or Non-Color, and after the equation, stick a Gamma Node at the end of it and set it to 2.2 to 2.5. You don't even need Math Nodes it works for MixRGB as well.
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RE: replicating grain extract in blender using nodes - by mindvox - 08-20-2022, 05:16 PM

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