02-16-2023, 05:37 PM
Not too hard to do manually
- Create you text in gray
- Get a selection on the text
- Add a new layer, fill a selection with a Shaped (angular) gradient, white at center, black on edges if you want relief, and vice-versa if you want carved.
- For texture Filters > Noise > HSV noise and add Value noise
- Remove selection, select text layer (or a copy)
- Filters > Map > Bump map and use the gradient-in-selection layer as the bump map