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Quality Loss after re-opening
#5
(06-17-2023, 09:46 PM)Ofnuts Wrote:
  • Scale up 4 times using Linear interpolation, which is going to produce lines with fuzzy borders
  • Threshold the alpha (at 50%)
  • Scale down to original size using NoHalo interpolation

I'm not really sure if you speak about Layer > Transparency > Threshold Alpha..., as you don't tell the path
If so, still you will have pixelated line, because the 0 to 100% is about the thickness/extend of the threshold.

Instead I would try Filters > Generic > GEGL Graph... and input something like "gegl:opacity value=1.5" or a bigger value

   

But in this case I would certainly use the Colors > Curves and on the alpha channel do a "vertical curve" because of better control of thickness AND smoothness

   

The scale-up/linear - scale-down/nohalo thing is clever, it does the thing nicely/smoothly Smile
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Messages In This Thread
Quality Loss after re-opening - by BushidoVR - 06-17-2023, 09:05 PM
RE: Quality Loss after re-opening - by Ofnuts - 06-17-2023, 09:24 PM
RE: Quality Loss after re-opening - by BushidoVR - 06-17-2023, 09:30 PM
RE: Quality Loss after re-opening - by Ofnuts - 06-17-2023, 09:46 PM
RE: Quality Loss after re-opening - by PixLab - 06-18-2023, 05:29 AM
RE: Quality Loss after re-opening - by BushidoVR - 06-19-2023, 07:31 AM

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