No, because Gimp 2.10 is working in "Linear light".
The 0 .. 255 values are gamma-corrected. In other words,they don't represent directly the amount of light in the color channel, but some encoding which is convenient to pack as much as possible of the visual range in 255 values, taking in consideration that our eyes are more sensitives to differences in low values.
If you image is in some high precision linear mode, you can check the linear value with the Pixel representation in the Pointer and Sample points dialog
In theory this would mean:
Linear = ( RGB255 / 255 ) ^ 2.2
and
RGB255 = 255 * ( Linear ^ ( 1 / 2.2 ) )
In practice the conversion is done using the image color profile but if the color profile is sRGB (which is the case most of the time), the formulas above give a good approximation.
For instance your top color:
Note that you can ask Gimp to work directly with the RGB255 values, by using the "Legacy" layer modes:
In which case the result is probably what you expect:
However, if this makes mathematical sense, this has no relation to the physical reality.
The 0 .. 255 values are gamma-corrected. In other words,they don't represent directly the amount of light in the color channel, but some encoding which is convenient to pack as much as possible of the visual range in 255 values, taking in consideration that our eyes are more sensitives to differences in low values.
If you image is in some high precision linear mode, you can check the linear value with the Pixel representation in the Pointer and Sample points dialog
In theory this would mean:
Linear = ( RGB255 / 255 ) ^ 2.2
and
RGB255 = 255 * ( Linear ^ ( 1 / 2.2 ) )
In practice the conversion is done using the image color profile but if the color profile is sRGB (which is the case most of the time), the formulas above give a good approximation.
For instance your top color:
So Addition mode is really "Convert to Linear, add the values, convert back to RGB255", and using the formulas you are not so far off:
Note that you can ask Gimp to work directly with the RGB255 values, by using the "Legacy" layer modes:
In which case the result is probably what you expect:
However, if this makes mathematical sense, this has no relation to the physical reality.