11-02-2017, 08:39 AM
(11-01-2017, 08:30 PM)jay Wrote: I've tried both png and tga, with the same results. I read somewhere that tga can't support transparency but png does, then other sources working with the source engine seem to lean towards tga.
Sorry, not into games, so up to you to try the possibilities in the vagaries of your game engine
png & tga are not the only formats to support transparency. Discounting gif as poor quality and tif with a clipping mask as too complicated
The alpha channel is a mask so there will be 'something' remaining
For png, and the png export settings. Try turning off the Save colour values from transparent pixels screenshot https://i.imgur.com/c9KOuxd.jpg
For tga, only one option and I have seen this before. Turn off the run-length-encoding (RLE) compression. https://i.imgur.com/NMaMt5O.jpg
Do not discount bmp, there is a transparency option in Advanced Options -> 16bit .
Unlikely but sometimes Do not write colour space information needs to be checked. https://i.imgur.com/Coza0wm.jpg
All three show with an image viewer as having transparency: https://i.imgur.com/moEoiuM.jpg