07-17-2024, 08:10 PM
(07-17-2024, 02:13 PM)rich2005 Wrote:(07-17-2024, 12:31 PM)GamingBotanist Wrote: I'm trying to create a material and one of the textures I need to make is far outside my skill in using gimp. The texture is for a D6 die, I'm trying to switch out the dots with numbers.
This is what I'm starting out with. What steps do I need to take to make the effect? I've already isolated the number. I just put this here for you all's benefit..
Thanks in advance for the help!
Guessing this is for some sort of 3D render (for a game ?)
I do recognise it as a Normal Map, and there are/were a couple of plugins around. InsaneBump was one (old & no longer works ?) but you can try the attached Windows version of MLBevelreflect. Unzip, put MLBevelReflect.exe in your plugins folder. It registers in Filters -> Map It is 32 bit but does work with your 64 bit GIMP.
A bit of work required on your part. Colors -> Invert shows up all the artifacts, and you will have to add any embelishments.
In Win10 / Gimp 2.10.38 it looks like this, note the settings.
This is all really helpful!
I added the unzipped folder to my directory C:\Users\greg2\AppData\Roaming\GIMP\2.10\plug-ins\MLBevelReflectV2_Win32bit
Dumb question, where do I find the plugin in my UI?