12-31-2017, 07:54 PM
I have to confess that I am very unsure of your requirements.
However:
Open the two images as layers. In this case the texture is at the top of the stack so turn the visibility off.
Working on the coloured layer, make your selection, with appropriate settings, color select / threshold ..
screenshot: https://i.imgur.com/sxZF7gP.jpg
Onto the texture layer, enable visibility, the selection is still there: screenshot: https://i.imgur.com/r8C556B.jpg
Fill the selection with colour, kill the selection: screenshot: https://i.imgur.com/sCvygA9.jpg
Not what you want? Give more details. I always thought that a (game) texture was grayscale.
However:
Open the two images as layers. In this case the texture is at the top of the stack so turn the visibility off.
Working on the coloured layer, make your selection, with appropriate settings, color select / threshold ..
screenshot: https://i.imgur.com/sxZF7gP.jpg
Onto the texture layer, enable visibility, the selection is still there: screenshot: https://i.imgur.com/r8C556B.jpg
Fill the selection with colour, kill the selection: screenshot: https://i.imgur.com/sCvygA9.jpg
Quote:...What I need to do is use that color mask to select sections of the actual character texture, and colorize it.
Not what you want? Give more details. I always thought that a (game) texture was grayscale.