01-22-2018, 05:14 PM
(01-22-2018, 04:26 PM)rich2005 Wrote:(01-22-2018, 03:56 PM)mich_lloid Wrote: Thank you, I didn't know this existed in G'MIC, but it doesn't work with masked layers, which is very important to me.
As a python-fu exercise, how would you do the steps in the first post?
Why is a layer mask so important? Is it just because it is part of that long complicated PS script?
What is the desired end result other than each item/island on its own layer? Do you want to keep as a stack of layers or do you eventually want each as a separate image.
I can think of other ways for each of those options
Because G'MIC's version destroys colors of transparent regions while Ofnuts's version does not.
I paint transparent regions around objects/islands or use G'MIC's solidify to give neighboring transparent pixels of the objects/islands the same color as the border of the islands which is very important so that sprites don't "bleed" or create artifacts in 2d/3d applications for html games or godot engine games or any other game engine.