03-29-2018, 07:44 AM
(This post was last modified: 03-29-2018, 08:08 AM by Espermaschine.)
(03-29-2018, 07:18 AM)Ofnuts Wrote: GEGL is hidden behind the script-fu/python-fu interface, so there are few changes (but I wonder how many scripts will work on a 16-bit image). But for instance, foggify.py (Filters>Render>Clouds>Fog in 2.8) is basically the same between 2.8 and 2.10.
Thats comforting. Im kind of nervous about this switch.
Obviously a lot will be better with the advancement of the program, but i wonder how long it will take until the scene embraces everything to move forward, especially when stuff has to be re-written to be usable.
Im mostly exited about the layermask for groups and the fixed Overlay Blendmode.
The unified transformations tool is probably a very good thing too.