01-09-2021, 07:00 PM
(01-09-2021, 05:21 PM)doodle Wrote: I was just wondering since you know gimp. How did you make those textures in the vid?
Used your posted image and cut up into 256 x 256 tiles. They could have been anything that showed order (hence the numbers)
To be honest I do not know how you are making the animation from 256x256 tiles assembled into a larger image
However looking at your example, it looks to me like a normal map.
You might get a single tile this way
In a blank canvas apply Solid Noise Filters -> Noise -> Solid Noise
then
Use Filters -> Generic -> Normal Map example: https://i.imgur.com/FekgqnK.jpg
These are GEGL procedures and while very nice for on screen display not that easy to automate
The parameters are given here
https://gegl.org/operations/gegl-noise-solid.html and https://www.gegl.org/operations/gegl-normal-map.html
It is possible to combine them on a blank canvas using Filters -> Generic -> GEGL Graph.. with an entry such as
noise-solid x-size=15 y-size=16 tileable=TRUE seed=200
normal-map scale=15 tileable=TRUE
...and change values (especially seed) in the 'pipeline', to give different versions