Tough one but not undoable.
You first need to create a selection that covers everything but the completely opaque parts of the helmet, and so includes the glows and the translucent parts. No magic bullet to do it in one go.
If you are skilled with the Path tool, you can create an outline path. This is some work, but on CGI graphics this is not that hard. It can also be handy later in your editing.
Otherwise, you use the fuzzy selector to select the background, and then amend the result with the
Quickmask . With the quickmask you literally "paint" the selection, in white where there should be one, and in black for no selection. What is selected keeps the original color, what is not assumes a reddish color. So you will mostly paint white over the yellow eye mask and the glows, and black where the background selection has entered parts of the helmet. Use a soft brush, and this is bets done with a tablet. In the end you should have something like this:
Then exit the quick mask,
Select>Grow the selection by 2 pixels, make sure the layer can be transparent (
Layer>Transparency>Add alpha channel) and use
Color>Color to alpha to remove the background color (you can sample it, there is a color picker button in the C2A dialog). You should get something like this:
You can insert a temporary layer with a pattern or a contrasting color to check the result:
Note: done in 10mns just before bedtime, painting with the mouse, so far from perfect.