11-12-2021, 06:52 PM
Hellois.
I'm on a mission to make an 'text atlass or sprite' ish plugin which will make the number of input characters to the power of two; combination 'sprite image'.
At the moment the code can generate one image atlass with n combinations. As a image has a limited combination spaces it will later add images as needed to make all the combinations over multiple images. But first i must understand how to set text which i hope someone would help out with.
What im struggling with is applying text. Im not able to set text on multiple layers. No matter what i do it seems like the ..WriteToCanvas() funciton only sets text to the original background layer. I'm unable to make a new layer and apply text to it.
The function ..SetAndAnchorText() is where you would modify the code to help me out if possible, or give me some good pointer as i'm been struggling for a few days to many.
Starting point:
The code works and can produce an image so you can see what i mean by atlass/sprite. Create a new 256x256 RGB_Image and run the plugin to se results. Then make a new same image and add the letter i to the end of .."Text for atlass" of the plugin. The expected result should be a whole image with text combinations in stride of two and the second should be roughly half the image with text. At the moment the code creates and error instead.
I'm on a mission to make an 'text atlass or sprite' ish plugin which will make the number of input characters to the power of two; combination 'sprite image'.
At the moment the code can generate one image atlass with n combinations. As a image has a limited combination spaces it will later add images as needed to make all the combinations over multiple images. But first i must understand how to set text which i hope someone would help out with.
What im struggling with is applying text. Im not able to set text on multiple layers. No matter what i do it seems like the ..WriteToCanvas() funciton only sets text to the original background layer. I'm unable to make a new layer and apply text to it.
The function ..SetAndAnchorText() is where you would modify the code to help me out if possible, or give me some good pointer as i'm been struggling for a few days to many.
Starting point:
The code works and can produce an image so you can see what i mean by atlass/sprite. Create a new 256x256 RGB_Image and run the plugin to se results. Then make a new same image and add the letter i to the end of .."Text for atlass" of the plugin. The expected result should be a whole image with text combinations in stride of two and the second should be roughly half the image with text. At the moment the code creates and error instead.
Code:
#!/usr/bin/env python
from gimpfu import *
from math import *
from time import sleep
def WriteToCanvas(image, drawable, x, y, text):
return pdb.gimp_text_fontname(
image, # IMAGE image The image
drawable, # DRAWABLE drawable The affected drawable: (-1 for a new text layer)
x, # FLOAT x The x coordinate for the left of the text bounding box
y, # FLOAT y The y coordinate for the top of the text bounding box
text, # STRING text The text to generate
-1, # INT32 border The size of the border: -1 <= border
False, # INT32 antialias Antialiasing (TRUE or FALSE)
26, # FLOAT size The size of text in either pixels or points
0, # INT32 size_type The units of specified size: PIXELS (0) or POINTS (1)
'Monospace') # STRING fontname The fontname (conforming to the X Logical Font Description Conventions)
# returns stride of 3 for characters that use kerning
def FindKerning(src):
kerning = []
idx1 = idx2 = 0
while ~idx1:
idx1 = SearchSrc(src, '(', idx2)
idx2 = SearchSrc(src, ')', idx1)
if idx1 < idx2 and abs(idx1-idx2) != 1:
kerning += [src[idx1-1]] + src[idx1+1:idx2].split(',')
src = src.replace(src[idx1:idx2+1], '', 1)
idx1 = idx2 = 0
return kerning + [src]
# return index for for instance of ..test in ..src at interval ..stride
def SearchSrc(src, test, after=0, stride=0):
x = 0
if not ~after:
return -1
if stride <= 0:
stride = 1
if after > 0:
x += after
while x < len(src):
if src[x] == test:
return x
x += stride
return -1
# ab(-1,0)cdef(-1,0)ghijk(-1,0)lmnop(-1,0)qr(-1,0)stuvwxyz01(-1,0)23456789!"#%&/()=?\*<>-_,.:;~@${}
def SetAndAnchorText(image, drawable, text, newLayer):
# sleep(3)
pdb.gimp_message(str('Ono line: \n')+str(text))
textLayer = WriteToCanvas(image, drawable, 0, 0, text)
# image.add_layer(textLayer, len(image.layers))
layer = pdb.gimp_image_merge_visible_layers(image, 1)
drawable.visible = False
if newLayer:
newLayer = gimp.Layer(image, "Background", image.width, image.height, RGB_IMAGE, 100, 3)
image.add_layer(newLayer, 0)
image.active_layer = image.layers[0]
# pdb.gimp_drawable_edit_bucket_fill(newLayer, 1, 1, 1)
# newLayer.update(0, 0, drawable.width, drawable.height)
# pdb.gimp_drawable_get_name(item)
def textAtlas(image, drawable, NotUsed, text_var, boolean_var, colorText, colorBackground, radio_var):
# ab(-1,0)cde(2,-4)fg(3,1)h
pdb.gimp_message(str('~~~~~~~~~~~~~~~~~~~~'))
kerningParams = FindKerning(text_var) # stride of 3 for chars that use kerning
text_var = kerningParams[-1] # will always be plain ..text_var
del kerningParams[-1] # remove ..text_var
# pdb.gimp_message(str('text_var: ')+str(text_var))
# pdb.gimp_message(str('kerning: ')+str(kerningParams))
# return
pdb.gimp_context_set_foreground(colorText)
pdb.gimp_context_set_background(colorBackground)
rowNumber = drawable.width/32
gridNumber = rowNumber * (drawable.height/32)
number = int(pow(len(text_var), 2))
length = len(text_var)
gimp.progress_init('The growing bar')
count = 0
wholeText = ''
tempText = ''
for char1 in text_var:
for char2 in text_var:
wholeText += char1+char2
tempText += char1+char2
count += 1
if count == gridNumber:
SetAndAnchorText(image, drawable, tempText, not text_var[-1] == char1 == char2)
# apply, merge and adjust for kerning here
tempText = ''
count = 0
if not count%rowNumber and count:
tempText += '\n'
if count:
SetAndAnchorText(image, drawable, tempText, False)
pdb.gimp_message(str('Done'))
# abcdefghijklmnopqrstuvwxyz
# ab(-1,0)cdef(-1,0)ghijk(-1,0)lmnop(-1,0)qr(-1,0)stuvwxyz01(-1,0)23456789
# ab(-1,0)cdef(-1,0)ghijk(-1,0)lmnop(-1,0)qr(-1,0)stuvwxyz01(-1,0)23456789!"#%&/()=?\*<>-_,.:;~@${}
register(
"python-fu-textAtlas",
"Make text paired utf-8'ish atlas",
"Generate an grid with n pared two character, number and/or symbol into an atlas/sprite",
"Drop Woodland", "https://github.com/TeaWave", "2021",
"Make text atlas...",
"", # type of image it works on (*, RGB, RGB*, RGBA, GRAY etc...)
[
(PF_IMAGE, "image", "takes current image", None),
(PF_DRAWABLE, "drawable", "Input layer", None),
(PF_INT8, "NotUsed", "Colors", 8),
(PF_TEXT, "text_var", "Text for atlas", "ab(-1,0)cde(2,-4)fg(3,1)h"),
(PF_BOOL, "boolean_var", "boolean name", True),
(PF_COLOR, "colorText", "Text color", (0.541, 0.831, 0.235, 1.0)),
(PF_COLOR, "colorBackground", "Background color", (0.298, 0.361, 0.576, 1.0)),
(PF_RADIO, "radio_var", "radio", "scale",
(
("Scale to fit", "scale"),
("Fill to fit", "fill")
)
)
],
[],
textAtlas, menu="<Image>/Extra") # second item is menu location
main()