Hi, I am trying to create my own PBR textures for Blender. The below link says a lot of things about it ( some of them I do not understand )
https://docs.ambientcg.com/books/creating-pbr-materials
In short, a PBR texture inputs colour, roughness, displacement and normal PNGs or JPGs as seen below
Wondering whether I can create them using GIMP?
I took a photo on my mobile of a wooden material and applied it as colour, which works. Then I tried roughness and displacement. Roughness using grey scale + Bump map in GIMP and displacement using filter > map > displace.
Both roughness and displacement JPG worked but with little detail added. I guess, my base photo is not very rich in detail (maybe I am wrong because I used a 108MP camera ).
It would be nice to know if such actions can be performed using GIMP.
Looks like GIMP can do it. This is after using Map > Bump and Map > Displace through Filter
https://docs.ambientcg.com/books/creating-pbr-materials
In short, a PBR texture inputs colour, roughness, displacement and normal PNGs or JPGs as seen below
Wondering whether I can create them using GIMP?
I took a photo on my mobile of a wooden material and applied it as colour, which works. Then I tried roughness and displacement. Roughness using grey scale + Bump map in GIMP and displacement using filter > map > displace.
Both roughness and displacement JPG worked but with little detail added. I guess, my base photo is not very rich in detail (maybe I am wrong because I used a 108MP camera ).
It would be nice to know if such actions can be performed using GIMP.
Looks like GIMP can do it. This is after using Map > Bump and Map > Displace through Filter